Town: Fìkh Mèsza Lǐkmæw

Fìkh Mèsza Lǐkmæw

Fìkh Mèsza Lǐkmæw
Example Constructi architecture.
StateFederation of Alveria
ProvenceRs-20pvèl District
Sub ProvenceQădyol Zone
RegionDame Kâhâ Steppe
Founded1101
Community LeaderAdministrator Mx-75s 'T-Bob' Trêtconhe
Area4 km2 (1 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation6082 m (19954 ft)
Average Yearly Precipitation226 cm/y (88 in/y)
Population1041
Population Density260 people per km2 (1041 people per mi2)
Town AuraEnchantment
Naming
Native nameFìkh Mèsza Lǐkmæw
Pronunciation/ˈmɤsza/ /ˈlɪkmæw/
Direct Translation[backward] [morning]
Translation[Not Yet Translated]

Fìkh Mèsza Lǐkmæw (/ˈmɤsza/ /ˈlɪkmæw/ [backward] [morning]) is a subtropical Town located in Qădyol Zone, Rs-20pvèl District, within the Federation of Alveria.

The name Fìkh Mèsza Lǐkmæw is derived from the Constructi language, as Fìkh Mèsza Lǐkmæw was founded by Ye-12v 'W1k1' Zênka, who was culturaly Constructi.

Climate

Fìkh Mèsza Lǐkmæw has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 8°C (46°F). Fìkh Mèsza Lǐkmæw receives an average of 226 cm/y (88 in/y) of precipitation, most of which comes in the form of rain during the summer. Fìkh Mèsza Lǐkmæw covers an area of nearly 4 km2 (1 mi2), and an average elevation of 6082 m (19954 ft) above sea level.

Overview

Fìkh Mèsza Lǐkmæw was founded durring the early 12th century in winter of the year 1101, by Ye-12v 'W1k1' Zênka. The establishment of Fìkh Mèsza Lǐkmæw was somewhat plagued by a lack of willing colonists, leading to Ye-12v 'W1k1' Zênka electing to pay people to resettle in Fìkh Mèsza Lǐkmæw.

Fìkh Mèsza Lǐkmæw was built using the conventions of Constructi durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Fìkh Mèsza Lǐkmæw is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Fìkh Mèsza Lǐkmæw is buildings are arranged arrounded highly ordered system of broad paverstone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. Astonishigly, the cost-cutting-focused defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Fìkh Mèsza Lǐkmæw is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the town like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife.

Civic Infrastructure

Fìkh Mèsza Lǐkmæw has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fìkh Mèsza Lǐkmæw has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Mèsza Lǐkmæw.

Fìkh Mèsza Lǐkmæw has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Mèsza Lǐkmæw has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Mèsza Lǐkmæw has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Mèsza Lǐkmæw has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Mèsza Lǐkmæw's public wards, blessings, and other arcane systems.

Fìkh Mèsza Lǐkmæw possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Fìkh Mèsza Lǐkmæw's grid is powered by mana accumulators.

Fìkh Mèsza Lǐkmæw has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fìkh Mèsza Lǐkmæw has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fìkh Mèsza Lǐkmæw has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

The law within Fìkh Mèsza Lǐkmæw is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Fìkh Mèsza Lǐkmæw's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Fìkh Mèsza Lǐkmæw every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Flowering Lattice near Fìkh Mèsza Lǐkmæw are known to be a mutant strain of the creature.

Fìkh Mèsza Lǐkmæw's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves destroying a prepared ritual vessel to channel Mysticism energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4226 m2
    • Cattle and Similar Creatures: 260
    • Poultry: 3123
    • Swine: 208
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 104

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

316 of Fìkh Mèsza Lǐkmæw's population work within a Foundational Occupation.

694 of Fìkh Mèsza Lǐkmæw's population do not work in a formal occupation, but do contribute to the local economy. 31 (3%) are noncontributers.

Points of Interest

Due to a magical anomaly, Fìkh Mèsza Lǐkmæw is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the an eyepatch of Elven High Magic, an an eyepatch imbued with great amounts of Elven High Magic energies was created in Fìkh Mèsza Lǐkmæw by in time immemorial, reportedly some time during the early 2nd century.

History